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Old Oct 28, 2005, 06:12 PM // 18:12   #1
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Default Interrupt Prep tactics?

I've played as an interrupt ranger for some time now, but always with Punishing/Savage/Conc. under a prep or an ench.
Choking Gas never seems to work properly for me and havnt even bothered to unlock Incendiary Arrows. Has anyone else managed a total "caster shutdown" build with these? Is Practiced Stance better than what I think it is?
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Old Oct 28, 2005, 06:20 PM // 18:20   #2
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I've always thought with a combination of Migraine from the mesmer set of skills interrupt rangers would be a lot more effective, especially against monks. You'd be able to interrupt Orison of Healing and it'd be much easier to land a Concussion shot.
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Old Oct 28, 2005, 06:22 PM // 18:22   #3
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i'm not sure how it would fare in pvp, but i used this combo in the ring of fire with my ranger. i did the missions with hench, and they're usually not good at taking out the monk mursaat bosses. using choking gas + incendiary arrows, i kept the caster bosses effectively shut down. there's a 6 sec downtime at 12 ws when both skills are still recharging where you can throw out your usual interrupts like distracting shot, savage shot, etc.

so it can work at shutting a caster down. i'm just not sure how effective it would be in pvp.

btw, practiced stance is an elite, so you can't use it with incendiary arrows.
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Old Oct 28, 2005, 06:41 PM // 18:41   #4
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Quote:
Originally Posted by striderkaaru
btw, practiced stance is an elite, so you can't use it with incendiary arrows.
Yea, I know, and looks to be a crap elite at that, as choking gas is the only prep that gets an effective boost from it now that RtW got the boost.

And Migraine is an elite as well I'm afraid, though it should work nicely with choking + savage shot. Anyone tried it yet?
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Old Oct 28, 2005, 06:51 PM // 18:51   #5
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ermm Practiced stance+chocking gas, means you can keep a constant prep up, not counting the loading time of the prep. throw in Arcane Conundrum and you're set
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Old Oct 29, 2005, 06:32 AM // 06:32   #6
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Well, if you hit their skills but dont seem to be able to hit enough of them, get quickening zephyr or serpents quickness. (Distracting shot on 5s cooldown is very nice)

If your having trouble hitting them, go mesmer secondary for arcane conundrum or just put up natures renewal and target necros/mesmers for a while to practice.

Sticking with manual interrupts is better, although harder, than just spamming prep interrupts, which are easier but can be easily worked around. Stick with what your doing, and practice.
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Old Oct 29, 2005, 01:16 PM // 13:16   #7
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Choking Gas really benefits from Tiger's Fury + Favorable Winds. If you get lucky, you can sometimes interrupt almost every spell your target is casting (well, in PvE anyway). Of course, if I'm taking Choking Gas (with Practiced Stance, of course), I'm also going to take distracting shot.
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Old Oct 30, 2005, 12:41 AM // 00:41   #8
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I use an interrupt R/W.

It mainly uses Choking gas+Practiced stane+frenzy/flurry(whichever you want).

The thing about Practiced stance is: it only needs to on while you are casting choking gas, after you use CG you can frenzy/flurry and interrupt almost every spell a monk has to offer.

I don't really run into energy problems with a zealouse bow string on a short bow.
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Old Oct 30, 2005, 04:54 AM // 04:54   #9
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My fav interupt build is lightning reflexes, oath, and choking.
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Old Oct 30, 2005, 09:12 AM // 09:12   #10
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I tried choking and concussion for a while but it really depends on the rate u fire so I used flurry to have a bigger chance of interrupt but dont get more dmg. Its all about interrupt so the lesser dmg u deal with flurry doesnt matter.
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Old Oct 30, 2005, 01:17 PM // 13:17   #11
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<shameless plug>Same here</shameless plug>
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Old Oct 30, 2005, 02:13 PM // 14:13   #12
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Best Member Guild ran some build with 2 interupt rangers and 1 migraine/interupt mesmer, 3 monks and 2 other people i forgot... they might've had 2 mesmer since all 3 of us monks has migraine/conundrum on us at nearly all times and we couldn't cast. anything. I think I got ONE D.Kiss off since it casted 2x quickly thanks to the staff bonus... it was horrible, but a very effective build
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Old Oct 30, 2005, 05:38 PM // 17:38   #13
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My ranger has
9-Beast Mastery 12-Expertise 12-Marksmanship 12-Wilderness Survival

With Practiced Stance, Choking Gas, Distracting Shot, Tigers Fury, Favorable Winds, Troll Ungeunt

You can use res sig as 8 slot or sub out Favorable Winds for Apply Poison(For use in 4vs4 CA)

I can't think or a more fun to use skill as choking gas, seeing monk's healing touch,orison always being interrupted and also Earth Elementalist having their stone daggers interrupted every time is awesome
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Old Oct 31, 2005, 12:21 AM // 00:21   #14
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I run with the three you listed M3lk0r, and normaly never have trouble hitting OoH and HB. Now, I include RtW to reduce flight time (a killer if they are far away) and tiger's fury to make sure my fire rate stays up, but once they are dazed, they will be hard pressed to get anything off (as I am sure you have found out).

I have tried with AC, Migrane, sometimes both, and you can certianly land a concussion shot easily once one is on, but I prefer to keep my points out of illusion magic, and in something like expertise.

Choking Gas is hard one. You get AoE spell interruption, and it triggers on every arrow. But to use it well, you need practiced stance so that it stays up, and then you have at best a 2.0 second fire rate, at worst 2.7 (assuming no shadow of fear, faintheartedness etc.) Not a good chance to take down an OoH with that.

Almost the same for incindiary arrows, except that you can use TF or another speed increasing stance.

Now, I have had better luck with choking gas in tombs, since I can usualy land it where it will hit two people, giving me a much higher chance to stop something. Also, what with most decent teams running mend ailment, dazed will not stay on long. Nor, for that matter, would AC or migrane.

I think it depends on where you are fighting. I would not run my normal interrupt build in tombs, because it just would not be effective. But a choking gas + practiced stance build can be either highly effective or useless. Works nicely on the ghosts before you actualy get in, and turns out to be almost worthless against many protection monks. Then again, it does not matter if you miss. As a ranger, you can probably never totaly shut a monk down in tombs. You probably could not as a mesmer or necromancer either, except perhaps if you where running heavy energy denial. But you can hinder one enough to swing the battle.
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Old Oct 31, 2005, 07:34 AM // 07:34   #15
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Run a mesmer secondary and usw mantra of signets and leech signet spam. This'll keep up interupts and your egy, and you'll be able to spam out savage a lot more because of it.
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Old Oct 31, 2005, 11:03 AM // 11:03   #16
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Ah thanks guys.
It seems like I've been missing out a lot in Mesmer skills, I will check some out but dont want to totally rely on them as hex removal is just too easy and quick for a ranger with ~30 energy to re-cast.
As you say Banebow, a lone ranger can never totally shut down monks in tombs. Normaly I just tabb around the casters and Dist shot on the spamms, sav/comc out the rest, but maybe choking gas on a ele caster heavy team will prove to be more devastating.

Last edited by M3lk0r; Oct 31, 2005 at 11:05 AM // 11:05..
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